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3D Models

To me, 3D is the next logical step from traditional art, and it allows me to challenge the way I see and create pieces. I'm a huge admirer of the way studios such as Pixar can breathe life into 3D characters and worlds, and hope to do the same with my own.

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I was first introduced to 3D modelling and animation in my second year at Algonquin, and specialized in it in my third year. Although modelling was my focus, I also texture, rig, light, and render my own characters and scenes, and have continued to animate in 3D. I have experience using Maya, Mudbox, Photoshop, and After Effects to make my creations come to life.

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